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ethgri wyrda

ethgri wyrda





Roi revenant
Roi revenant
Age : 26
Nombre de messages : 1134
Date d'inscription : 03/04/2015
Vainqueur d'évènement : Concours de texte
Palmares : Comte de la crypte 2016 & 2021

l'IA et le prêtre guerrier Empty l'IA et le prêtre guerrier

Ven 25 Sep 2020 - 12:46
Bonjour à tous!

Comme certains le savent, je passe ces derniers temps pas mal de temps sur le jeu/site AI dungeon. Pour résumer, ce site joue le rôle d'un MJ de JdR et s'adapte à vos décisions.
Bien entendu, l'IA est encore loin d'égaler les talents d'un humain pour animer ce genre de jeu, mais le résultat est quand même extrèmement bluffant. Il faut parfois ajuster certaines décisions un peu étrange, mais le résultat est assez impressionnant. Je vous conseille d'essayer, serieusement ou en faisant n'importe quoi, les deux marchent et c'est vraiment amusant et bluffant.

Par curiosité, j'ai lancé une aventure en mettant comme contexte notre monde de warhammer. Et j'ai été impressionné par le résultat! Après plusieurs heures de jeu, le résultat a été une histoire qui m'impressionne à chaque fois que je me rappelle que c'est une IA qui, avec très peu d'infos de ma part, a tissé cette aventure durant laquelle je me suis énormément amusé. Ce n'est pas parfait, l'histoire patine un peu par moment, mais dans l'ensemble je crois que c'est bien sympa!

Par contre, c'est en anglais. J'espère que ça ne va pas trop gêner la lecture (surtout que mon anglais n'est pas le meilleur du monde, je m'excuse d'avance pour les nombreuses fautes)

je mets en gras ce qui vient de moi, pour que vous vous fassiez une idée de ce que l'IA peut produire par elle-même.



You are a warrior-priest of Sigmar, in the world of Warhammer. You am hunting a warrior of Khorne, the god of blood. You cary a holy hammer. You am followed by a small army of fourty pikemen, one canon and ten knights of the blazing sun. You arrive in the cold land of Kislev. The landscape is barren, with only the occasional patch of snow to mark out a few patches of grass. A group of Orques stands nearby, shouting at each other in their language.

> You say "Form the ligne, soldiers of Sigmar! We will slay thoses beasts !"
The men form into a solid line, forming a long column. They march forward, marching slowly towards the Orcs.

> You say "Knights! charge! for SIGMAR!"
The knights spur there steeds forward, charging towards the Orcs. The orcs loook startled as the knights draw near, swinging there weapons.
The Orcs are slain. You approach the camp.

> You order the pikemen to secure the area while you inspect the camp.
The pikemen move forward, securing the area. You approach the camp. In a small tent, you find a young girl.
"Hello," she says in heavily accented common, "I am Eliza."

> You say "What were you doing in this orque camp? "
"They saved me. From the undead horde."
"The undead? Where?"
"They attacked my caravan. The orcs killed them, after they killed my dad.

> You say "Khorne heretics, orques, and now undeads? This region truly is cursed! Where was your caravan heading to?"
"The Empire."
"The Empire? This far North? Were you a trader?"
"Oh no. I was to be married. My husband to be was a soldier in the Empire's army."

> You say "Unfortunately, we are heading to the northen lands, not to the empire. And our mission is too dangerous for you to follow us until we get back to the lands of Sigmar. But I can propose you to follow us until the next village where you might find a new caravan to the south."
"But my husband to be! I need to meet him! I cannot stay here!

> You say "Eliza, I understand that you want to meet him as soon as possible, but our holy quest can't be delayed. The best that I can do for you is to lead you to the nearest village."
"Very well, sir."
You call for a knight to take Eliza to the next village. You order him to make sure she stays safe. He nods, and picks her up, leading her away.

> You say "Good luck Sir Heimdorf, you will meet us as the hill of Grimkov, in three days. And Good luck Eliza, I will pray Sigmar so that he guide your path to your husband and safety. "
You rejoin the group, and prepare to march onwards.
You march for three days, fighting off attacks from Greenskin tribes.

> You order your men to build a camp. you call the captain of the pikemen and the leader of the knights under your tente.
Once there, you order them to send a dozen men to guard the camp, and wait for the rest to come.

> You say "I did not know that their were so many orques in the north. We have been slowed down too much. Are we far from that Grimkov hill that the map talks about? We should not be that far."
"We are not sir. We should arrive in two days."
"Good, we may be able to survive this quest yet."
You spend the rest of the night planning the next few days travel.

> You send some knights scouting to see if orques are ahead or if they can find traces of the warrior of Khorne.
You send out three knights to scout ahead. They ride towards the hills.
They see no orques, but they do see large amounts of footsteps leading into the hills.

> You say "Do you think that it was orques or humains footsteps? friends or foes?"
"We can't tell from here sir. They seem to be moving in large numbers. Could be orques, or could be a trading caravan."
The knights ride back into the camp.

> You order the men to stay battle-ready juste half a mile from the hill while you go closer to take a look with two of the knights.
You move closer, and closer, and by the time you reach the top of the hill, the footsteps have gone.
But you notice a large opening in the ground, with a rough wooden stairs leading down into it.

> You throw a rock in the opening to see if it is deep.
The rock bounce one, two... twelve times.
The hole is about fifteen feet deep.
You order the knights to make a fire with some of the dead trees around.

> You pray Sigmar all night.
You and your knights spend the night praying to Sigmar. The orques must be somewhere around here.

> You ask if anyone has seen Sir Heimdorf.
Nobody has seen him since he gave Eliza to the knight who escorted her to the next village.
By morning, it is time to make a decision.

> You fortifie the top of the hill and send scouts up north to find traces of the warrior of khorne that you are hunting.
You decide to fortify the hill, juste in case a large group of orcs or orques are on their way.
You order your men to start climbing the hill and building defences.
Your men obey, though some of them seem unconfident. Like they are scared of what lies up there.

> You reassure them with a holy benediction.
Having been blessed by your holy aura, your men start climbing the hill again to finish building the defenses. Using what trees they can find, they quickly build a palisade wall and gate at the front of the hill.

> You organise a decision meeting with the captain around the map of the region.
You, the captain and the leader of the knights go through the map of the area.

> You say "As planned, we managed to set the camp at the hill. But we have no clue to decide where to go next. This heretic could be anywhere in the region, or even more in the north. Do you have any idea?"
The captain looks at the leader of the knights, who shrugs.
"I have no clue, sorry sir. I think that the orc scouts should be back soon. Maybe they found something."
The captain nods.

> You say "It seems to be a good proposition. Captain, what are the soldiers saying about our expedition?"
"I'm sorry sir, but I can't tell you that. I am in command of this mission, and I won't let a civil servant give me orders.

> You say "Civil servant? The cold must have frozen your brain captain! I a warrior-priest I represent the holy Sigmar and the Empereur ! I decided this mission, I am the one giving orders! Do I have to execute you for insubordination?"
The captain and the leader of the knights look at each other, then at you.
"You... you wouldn't...

> You say "I just hope that I will not have to. Do you regret the foolishness of your words captain?"
The captain closes his eyes, and then nods.
"Yes sir, I regret the foolishness of my words."
"Good." you answer.
The knights leader turns towards one of his men.

> You say "I am a little worrie for Sir Heimdorf. We should have met him here. the region is dangerous and I hope that he will make it."
The knight nods.
"I understand your concerns. The orc scouts should be back soon, they could have news of him."

> You say "Does any of you have anything more to say?"
They shake their heads.
You wait for two hours, then two knights come down from the hill. They have been scouting the region, and they have news.
"Sir! We think we found something!"

> You say "Sigmar blesse you! What is it?"
The first knight takes a deep breath.
"We found an abandoned camp on the hill. The camp of the men we are hunting."
The six of you look at each other. That is great news!

> You say "Excellent! Captain, give your troups orders to be ready for a fight. The rest of you, get on your horses! We must get to him before he leaves!"
You look at the knight's leader, who nods in silence.
"Thank you for your help my friend." you say.
He smiles in response.

> You ride with a few knights to the abandoned camp.
You ride quickly to the camp with three of your knights, and find that it is, indeed, abandoned. You don't know if they've left the region or not. But you have an idea of who they are.

> You say "Look everywhere! Their must be something that will tells us in which direction he went! This heretic can't be far!"
The knights search around the camp, and you do the same. It doesn't take long before one of your men finds something: it's a piece of crumpled papyrus.

> You thank the knight by blessing him. you take the papyrus, take away the little snow on it and read it.
You take the piece of papyrus from the snow. It appears to be an old message, probably left by the soldiers who were using this camp. You read it, and your eyes widen. It's a message to the leader of the soldiers, from an unknown party.

> You say "Their are more than one heretic? By Sigmar! the situation is worst than expected"
"What's wrong?" the knight asks.
You show him the message. He reads it, and his eyes widen, too.
"We need to inform the Count of this.

> You say "The Elector-Count? No, we can't. We are too far north. I would take weeks to go back. We need to find and kill them as soon as possible. Read me the message again."
The knight does it.
"This message tells us exactly where the traitors are going. We can intercept them."
The knight reads the piece of paper again.

> You listen to the message.
"Once more, from the beginning," you say.
The knight reads the message to you, and you listen very carefully. After he finishes, you smile. This will lead you right to the traitors.

> You take out the map and point to the small town to where the heretics are heading.
The knight nods.
"Good job sir. I suggest that we ride there immediately, and end this threat here and now."
Once again, the knight is right.

> You say "I agree. We don't know if they want to attack this village or if they hope to find assistance in it, but in both cases we must arrive there as soon as possible. We must arrive there in two days. tell this to the men."
"Yes, sir."
The knight leaves, and you immediately fetch your horse. There is no point in staying here, so you set off to ride towards the village from where the message was sent.

> You as you arrive to the village, you order the pikemen to get ready for a possible attack while you approche the town with some of the knights.
You approach the town, and ride around it cautiously. You see no signs of battle, and the town looks peaceful. The villagers going about their daily business.
Almost too peaceful...

> You say "You there! I am looking for someone. Have you seen anyone suspicious recently? "
One of the men looks at you and your soldiers nervously.

> You say "You can't hide anything to me, as I represent the holy Sigmar! Answer my question, villagers!"
The man looks at you, and then slowly speaks up.
"We... We heard a group of people arrived yesterday. They are not from these parts and they asked to stay in our church..

> You say "Your church? What church? "
The man seems to be very uneasy with your questions.
"Our church... The Church of the Warrior's sacrifices..."
The cultists.... You must find them!
A shout from one of your men interrupts you.
"Sir! I have found something! There are tracks of a horse leaving the town! It looks like they went that way!"
You ride towards your man, and see the tracks.

> You say "You, and you, you come with me to follow the tracks! the rest of you, tell the captain to occupy the town and to interrogate the villagers! For Sigmar!"
You and two of your men leave the town, following the tracks.
After about an hour, you are in a middle of a forest.

> You leave the forest carefully and go back to the village.
You continue to follow the tracks, when you notice that they are turning back.
"The cunning heretics... They must have known we would follow the tracks..." One of your men says.

> You say "Is so, they are more stupide than I thought! The rest of our troup are ready for them! "
One of your men rides ahead.
"Sir! The rest have left the town! They are heading for the plains!"
You ride off to inform the rest of your force what has happened.

> You say "Captain! take controle of the village. I want you to interogate every villager. "
You set off to the plains. The two other men follow you.
After a while, you see the group of walkers. They look frightened, and there small group has been broken up into two....

> You prepare your hammer and watch the scene.
They seem to be arguing about something. There are three large figures, and two smaller ones...
Suddenly you see one tacking out his weapon. One of the small figures falls over. The others run towards it.

> You charge them and smash them with your hammer.
You set off at a full charge towards them, swinging your hammer.
You see one of the large figures turn towards you, and point. You shout out "The Emperor protects!" as you ride towards them.
Suddenly, the two groups join together and charges towards you. They seem to move with a single mind. You see a metallic gleam in the middle of the figures.

> You shout a pray to bless your hammer and hit the largest ennemy.
You lift up your holy warhammer and swing it into the figure leading the group. The hammer slams into it's shoulder, caving in the side of it's body.

> You charge again and again, swinging your hammer left and right to break their skulls.
You slam your hammer down towards the neck of one of the figures. It ducks under the swing, and grabs the haft of the hammer, stopping it from hitting another figure.

> You punch him in the jaw and make your horse leave the mele.
You swing your free fist into the jaw of the figure holding your hammer. It does nothing, and it looks down at you, an inhuman look of anger filling it's eyes.

> You say "Burn in the light of Sigmar!"
You swing the hammer again, this time at the head of the figure in front of you.

> You manage to get out of the fight and order the two knights to follow you.
You turn your horse around, and charge back to where you came from. You hear screams, but do not look back.
As you ride away, you can see the two knights looking confused.

> You say "Knights! take out your swords! we will erase thoses heretics from the surface of the earth! Charge!"
You pull out your holy hammer and charge back towards the fight. The knights follow you, and you ride back towards the figures.
You slam your hammer down, cutting through one of the figures shoulder joints.

> You say "Surrender, heretics, and I will give you a chance to confess before your death!"
You see a small flash of light, and then everything feels different.
You look over your shoulder, to see a trail of golden energy stretching back to you. The other knight is covered in it.

> You protect yourself and the knight with a prayer.
You see the trail of energy suddenly break into many lines, each one heading towards one of the Nurglite figures. You feel a sudden pain in your head.

> You make your horse trample the nearest ennemy.
You lean down, grabbing the front half of the horses head in your hands and yell "FIGHT!"
The horse rears up, it's front legs flailing.

> You say "Die in the name of Sigmar!"
You smash the horse's hooves down on one of the figures. It's skull cracks, and it falls to the ground, motionless.
You hear another yell in your mind.
Hurry up, fool!

> You look to see how the fight is going.
You see the two knights, your hammer buried in one of the figures head, smashing it's body against the other.

> You leave the fight with the knight and prepare for another charge.
You turn your horse around, preparing to charge the two figures once again.
You see one of the figures charge towards you, holding a long spear. The other follows, holding a long blade.

> You light your hammer in holy fire and lift it above your head, preparing an attack.
The first figure slides to a halt in front of you, jabbing it's spear forward. You turn your horse the other way, barely dodging the strike.

> You deal a mighty blow with your hammer on the warrior's head.
You jab your hammer forward, the magical flames licking the figures face as it moves back with a yelp.
The other figure slashes his blade at you, cutting your arm open.

> You say "Pighead! I will make you suffer on the stake of hell!"
You jab your hammer forward, striking the figures shoulder. It lets out a yell, before falling to the ground.
You turn to the other figure, who has stopped attacking, and looks back at you.

> You say "Did you really think that you could avoid the justice of Sigmar?"
You see a golden flash in front of you, as the tip of a blade is pressed to your chest. You look down, and see the other figure's blade had pierced through your armor and into your chest.

> You break his arm and take some distance to look at your wounds.
You swing your hammer, smashing into the figures arm and breaking it. He yells out in pain, dropping his blade as he falls to his knees.

> You knock him off with a punch.
You jab your hammer forward, the magical flame hitting him in the chest and sending him flying backwards. He hits the ground with a thud, before getting back up.

> You say "What are you, monster? "
The figure grunts, before saying "It takes more than that to kill a man!"
The other one gets up to his knees.
You notice your horse is missing, presumably ran off during the fight.

> You say "Knights! To me! Ride them down!"
The two knights charge towards the figures, swords drawn. The figures turn to run, before being ridden down from their horses.
The knights jump off their horses, drawing their swords as they walk towards the figures.

> You holding your wounded arm, you walk toward them.
You keep your wounded arm close to your chest as you walk over to the figures. You see one of the knights lift his blade, stabbing it into the neck of one of the figures as it screams out in pain.

> You say "Cut the arms ans legs of the other, but keep him alive."
You hear the other knight shout "Why would we keep him alive?"
You stare at him, before saying "He's a daemon. Only the priest should speak with him."

> You say "Do as I say. We need to know if their is any other heretic around. And the fire will make him tell us everything we want. "
The knights nod, before moving onto the other figure and cutting off his arms and legs. The figure howls in pain, begging for mercy and to be killed.

> You say "It will come, don't worry. But first you need to confess!"
The figure laughs, before saying "I doubt you've got the authority to do that, holy one."
You stare at him, before nodding slowly.

> You say "Pile the four other, we have to burn their bodies. We will interogate the last one at the village."
You stare at the pile of bodies, watching as the knights throw kindling onto them before setting it alight. You watch as the fire engulfs the bodies, sending a plume of smoke into the sky.

> You go back to meet with the rest of your troup in the village.
You walk back into the village center, the priest and commoners all staring at you in awe. One of the peasant women walks over, placing a blanket over your shoulders as you shiver.

> You say "Where are the Captain and the knight's leader? I want to talk to them now!"
The woman nods, before walking off towards a nearby house. You watch as the peasants go back to their jobs, building houses and cutting wood. Eventually, the woman comes running back.
"They'll be here soon, holy one."

> You whisper to the knights to be carefull and wait for the captain of the pikemen.
You wait patiently, watching the woman's face. After a few minutes, the captain and another man walk over. The woman quickly runs off as the men walk up to you.

> You say "We have slain the heretics. I have kept one for interogation. How have things been on your side? Anything suspicious in this village?"
The captain replies "Nothing out of the ordinary. We did notice an old woman giving us suspicious looks, but other than that nothing.

> You say "One villager talked about a church with a strange name. Have you looked at it?"
The captain nods, saying "Yeah, it's odd. It's very new, and it hasn't been used in ages. Must've been built in case missionary ever came here.

> You say "I will look at this church later. Take the prisonner, and guard him well."
The captain nods, as a soldier comes running up and puts a set of iron shackles on the prisoner. You watch as they lead the man away.

> You find the surgeon of the expedition to take a look at your wounds.
You stand up, your body shaking as you walk towards the medic. The medic looks up from the peasant he's setting and nods.
You drop the blanket and expose your wounds to him.

> You say "Why were you talking with the villagers? We don't know yet if we can trust them."
He looks at your wound, before looking up and saying "This is bad. You've got a deep cut going from here to here." He traces a finger along the top of the shoulder and down the side.

> You say "Grumf! I've seen worst. Can you make something now?"
He shakes his head, saying "No, I need to prepare the treatment bowls and boiling the water. Give it an hour or so."
You nod, as he applies a wet towel to your wound.

> You say "You didn't tell me what you were doing with the villagers. "
The medic looks up at you, saying "I was vaccinating the villagers. We need to make sure they're safe to be around."
You nod slowly, before nodding at the villagers who are walking nearby.

> You say "Did they tell you anything about the heretics?"
He shakes his head, saying "They were all very well trained not to talk about it or notice anything.

> You say "Finish your surgery. After, you will take a look at the two knights that were with me. And at the prisoner, we have cut his arms and legs, but I want him to leave long enought for me to interogate him."
You watch as the medic nods and goes back to working. You wait patiently for him to finish, as he eventually does so.

> You go to see the prisoner.
You walk around the medic tent, finding the guards holding up a beaten and bruised knight. The knight spits out a tooth as he stares at you.

> You say "How is life without arms and legs, heretic?"
The knight spits blood on the ground, glaring at you and growling.
You grunt, beckoning to the guards to take him away.

> You say "Who are you, heretic? What is you cursed name?"
The knight glares at you, saying "Go... to hell..."
You grunt, nodding to the guards who pull the prisoner off. You watch as he disappears into the tent.

> You say "Guards, bring him to me as soon as he is ready."
You wait inside for the prisoner, as you hear a few minutes later he is brought in and chained up.
The guards leave, as you sit in front of him.

> You say "I asked you a question, heretic. What is your cursed name?"
The knight continues to glare at you, as he spits blood onto your chest.
You grunt, before standing and walking away. You stand up, and prepare your hammer.

> You say "As you know, he have killed your companions. You are the last one, and I want you to answer my questions. And I would prefer to hear you talk rather than cry in pain."
The knight growled, as he shook his head.
You swing your hammer, smashing into the side of his knee. He screams in pain as it smashes, the bone shattering inside.

> You say "No arms, no legs, and a broken knee. You a starting to be very diminuished. ANSWER ME!"
The knight screams in pain and frustration as he tries to struggle, blood dripping down from his mouth.
The medic walks through the tent opening, saying "The vaccine is ready."
You turn, looking at him.

> You say "What is it with this vaccine? Can't you see that it is not the moment?"
He stares at you, saying "I don't think you want me to answer that question. I think you should continue with breaking this prisoner."

> You weasper a prayer and your hammer light in holy flames. you approach the hammer to the prisoner's head to heat him a little.
You swing your hammer, holding it in your hands as you heat up the tip. You walk towards the prisoners head, pressing it against his head.

> You say "Who are you, heretic? who do you serve?"
The prisoner grits his teeth, as his skin begins to burn. He screams in pain, struggling against his binds as he tries to escape the burning hot metal against his head.

> You say "ANSWER ME"
He screams, as you yank the metal away from his head. He gasps, before taking a deep breath. He spits blood onto the ground, as he tries to slowly breath.
He stares at you, his eyes filled with pain, rage and defiance. He opens his mouth, but a scream of pain escapes him instead.

> You say "By Sigmar, you are a resistant one. Guards! prepare a stake!"
The guards remove his chains, and drag him outside. He screams as they do so, struggling against their grasps.
You stand up, following them out towards a large pyre.

> You order the pikemen to make a square around the execution pyre while you deliver the sentence.
You walk towards the prisoner, who is thrown into the dirt. He struggles to stand, but his broken legs can not support his weight. You walk up to him, looking down at him as you raise your warhammer.

> You break his second leg and drag him on the pyre.
You grab his leg as the guards grab the other, and you drag him towards the pyre. He screams in agony as you do so, struggling against your grasps.

> You say "I can shorten your suffering is you answer my questions. But if you don't, the fire will do the job."
You throw him on the pyre, as he screams in pain. His skin burning and blistering. You raise your hammer, taking a swing.
The hammer slams into his chest, sending him flying back.

> You say "Who do you serve heretic?"
He screams in pain as he grabs the hammer embedded in his chest, trying to pull it out.
"Go... to...." He coughs up blood, before continuing "H*ll!"

> You set fire to the pyre and watch the flammes eat the heretic alive.
The fire quickly spreads through the pyre, quickly setting the wooden supports alight. The fire quickly begins to spread, as the guards quickly back away, watching as the fire spreads.

> You ask to the pikemen to look after the pyre. Organise a reunion with the captain and the knight's leader.
You stare at the fire as it sets the pyre alight. The fire quickly begins to spread through the town, as screams begin to fill the air.

> You regroupe your troup outside of the village.
You begin to regroup your forces, calling in the scattered guards. The peasants quickly scurry away from you, as the sounds of sizzling flesh begin to fill the air.

> You say "Captain! What is the situation?"
The captain walks out from the crowd, before replying "The situation is getting worse! The number of cadavers in the town is rising, and they are vicious. We need to leave this place, now!"

> You say "The fire souldn't have spread that easily! Who are the soldiers who set up the pyre?"
The captain pauses, before replying "I gave that task to some of the men. They did a bad job, didn't they?"
The screams continue behind you. The fire has spread quickly through the town.

> You say "They did a VERY bad job."
The screams begin to quieten down, as the fire seems to be dying out. Still, the sky is dark with ashes.
The captain turns to face you, he begins "Well then, we should..."

> You say "They hosted the warriors of khorne. They were heretics. Prepare you men, we shall now inspect the ruins."
The captain pauses, before nodding. He begins yelling orders, as your men begin to prepare. You grab your hammer.

> You say "Knights! Inspect the other side of the village. Captain, look at this one. I want some pikemen to follow me to the church."
You walk towards the church, as you hear a faint shrieking sound. You peer into the church through the stained glass window at the side of the church.

> You enter the ruins of the church and try to find clue about who was prayed here.
You step into the church, as you peer through the darkness. The screams continue, almost unnoticable in the howling of the wind outside.

> You order the pikemen to go and see what is the sound while you continue to inspect the church.
The pikemen slowly enter the church, stepping through the large wooden door. You peer through the darkness, as you notice a faint red glow on the other side of the church.

> You look at the source of the glow.
A humanoid figure, over seven feet tall, stands in the centre of the church. It's skin is a bright red, and seems to be mildly burning.

> You say "What sorcery is this? Who are you again?"
The figure slowly turns to you, it's burning red eyes staring through you, it's face a terrifying blank canvas of scarlet skin. It's hands are clawed, with long, blood-stained claws.

> You say "In the name of the Holy Sigmar, I order you to tell me who and what you are!"
The figure lets out a fearsome screech, as the pikemen begin to enter the room.
They run towards the creature, as it quickly turns to face them.
"No! Wait!"

> You say "Quickly sing a small prayer to proteck the pikemen"
A small burst of light bursts from your hand, surrounding the pikes. The creature swipes a pikeman aside, before charging towards the other man.

> You try to stop the creature with a hammer swing.
You swing your arms forward, as a blast of psychic energy pushes the creature back. It falls onto the ground, before letting out a shriek so loud that it bursts your ears.

> You say "Soldiers! call reinforcement ! NOW! I will hold the beast. FOR SIGMAR!"
The creature stands up, staring at you. It lets out a small chattering noise from it's mouth, before bursting towards you.
You begin swinging your hammer, as the creature dodges the swing with unnatural speed.

> You say "Sigmar order you to stand still while I reduce your bones to dust!"
The creature lets out a raspy screech, as it lets out a long, thin blade made of bone.
The sword immediately begins to drip with blood, as you feel the blade sliding through your chest.

> You make a pray to create a wall of fire between the deamon and you.
You close your eyes, as you begin to feel the heat. You open your eyes again as the wall of fire has successfully blocked off the beast.

> You take a better look at the deamon, especialy to see what god he seems to come from.
The creature seems to be humanoid, with long, thin arms and legs. It's skin is a bright red, and seems to be dripping, as if it is a liquid that has taken the form of a man.

> You say "Who is your unholy master, deamon?"
The creature says nothing, simply staring at you.
"I order you to tell me who your master is!"
The creature bursts towards the fire, his entire body covered in a thin layer of white hot flames.

> You say "Pikemen! With me! We shall slay this abomination from hell! IN THE NAME OF SIGMAR CHARGE!"
You begin to run towards the wall of fire, as the pikemen follow.

> You aim at the creature's arm carrying the weapon.
You swing your hammer, as the clawed arm holding the sword is sent flying in the opposite direction.
The creature bursts towards you once more.

> You run at it and hit it with your shoulder to bring it down to the ground.
You charge towards it with all your strength, as you manage to knock the creature down.
You stand above it, raising your weapon before using all of your strength to bring it straight into the creature's head.

> You say "Return to your dark god, spawn from hell!"
You slam your weapon into the creature's head, as it bursts into a purple mist of fog.
The fog quickly clears, leaving only your weapon and the sword it had been carrying.

> You fall on your knee as your wound hurts you. you order the pikemen to search the church for anything.
The pikemen run inside, as you hold on to your wound. You hear the sound of footsteps approaching you, and turn around to see your comrade, Hans.
"Sir! Are you alright?" he asks.

> You say "Hans, for the last time, I a a priest, you shall call me "Father". Where were you? How are thinks going ouside?"
"I'm sorry father, it's just... I..."
"Nevermind. Tell me about the outside events. Every detail."
"We're in some sort of barbarian village.

> You say "Have the fire stoped?"
"Yes, father. I took a group of twenty men with fire put it out."
"Good. What else?

> You say "What is the captain doing? Why isn't he here?"
"I don't know, father. I think he went to talk with the head of this village, but I'm not sure what for."
You sigh, cursing in your mind as you stand up from the chair.

> You say "Ask the surgeon to come, I think that I need him again. "
"He's already on his way, father."
Soon, the surgeon arrives with his medical bag.
"What happened to you?" he asks in a mocking tone.

> You say "We fought and slayed a deamon. But he hit me with this sword during the fight."
The surgeon pulls out a bottle of rusty liquid and pours it over your wound, causing you to yank backwards in pain.
"This is going to hurt."

> You say "Sigmar is with me. proceed"
The surgeon begins sewing your wound back together. This is indeed painful, but in a few minutes he is finished.

> You say "Thank you sugeon. A pikemen was also hurt, take a look at him."
The surgeon nods, and moves over to the pikemen.
"By the Emperor..." you whisper as you look at your blood-stained armor.
You look around, and find a flask of wine.

> You say "Have anyone found something in this cursed church?! "
"We have found lots of things, father. A whole library..." one of the men answers.
"Good, burn it."
The man hesitates to react.

> You take his torch and order him to guide you to the library.
You approach the library, taking the torch from the man and walking inside.
You enter the building, a portrait of a roaring lion staring at you on the inside of the door.

> You say "I lion? that is unusual this far north. "
"Yes, father. There is a lot of strange things in this village. There's even rumors of a vampire living in these parts...

> You say "Who said that?"
"Most of the men, father. But no one has seen him, so it might be just rumors."
The men start arguing about whether or not there is a vampire in the area.

> You say "If a vampire was here, he must have burnt in the fire of the village. I am more preoccupied by the apparition on the deamon earlier. We need to find what heretic cult was here. "
The men go silent, and you notice that they are avoiding eye contact.
You grab the man who was speaking before by his shoulder, and turn him to face you.

> You say "Don't be affraid. Sigmar protects his sons. "
"It was the Lunatics, father. They used to live in this village, but they were excommunicated... There are rumors that they made a pact with the Dark Gods, giving them souls in exchange for power."

> You say "The lunatics? what is that? Did a villager told you that?"
"No, father. We found a journal in the church. It belonged to the village pastor, Johannes."
"Bring it to me."
The men bring you a journal, covered in blood.

> You say "Where is this so-called pastor? Did you find him?"
"We tried to find him, father, but there were too many hiding spots in the burnt down village. The most likely possibility is that he killed himself out of shame."
You begin reading the journal.

> You read the journal.
Dear journal,
It has been a year since the last time I wrote in you. A lot happened since then, but I'll try to make this short.
I have been having nightmares the past few weeks, and I can't get rid of them. I've been having the same one every night, where I am surrounded by darkness. Slowly, faces appear in the darkness. These faces scream in agony, but I can do nothing about it. After screaming for what feels like eternity, the faces disappear, and I can't see anything. This cycle repeats for the entire night. I have been getting less and less sleep, as I am too scared to fall asleep.
I have also been having stomach pains for the past few days. I have been throwing up blood, and have been feeling dizzy. My face is also pale, almost as pale as a vampires.

> You say "Soldier? Where exactly did you find this journal? I need the exact place"
"We found it in the bell tower, father."
"Show me the way."
The men nod and quickly walk over to tower, followed by yourself.

> You look inside th bell tower for any trace of chaotic cult.
As you reach the bell tower and enter it, you see a lot of blood.
"Stay here." You tell the men, as you slowly walk into the tower.

> You say "Was that blood here when you found the book?"
"Yes, father. It was."
Crouching down to inspect the blood, you quickly stand up. This blood is still fresh...
"Call the men back, there is something wrong here."

> You enter the tower slowly, prepared for any attack.
Stepping back into the bell tower, you quickly look around you. You see blood stains all over the wall, as if someone was repeatedly banged against it. You also see a strange spiral pattern on the ground.

> You climb the ladder to the next level of the tower.
As you climb the ladder, you feel a sudden force knock you off it. As you fall, your head hits one of the rungs, and you lose consciousness.
You wake up to see an old man looking down at you.
"Ah, good, you're awake. I was getting quite bored of watching you sleep."

> You say "What happened? "
"I knocked you out, and brought you up here, of course! Now, I'm sure you have quite a few questions to ask."
The man begins laughing.

> You say "My men were surrounding the tower, that mean that we are still in the tower. maybe in the upper level. Is that right?"
"Yes, quite correct. Your men are in the bell tower, although I wouldn't exactly call them men... More like sheep."
The man begins laughing.

> You say "Who are you, heretic? Who were you worshipping in that church?"
"Worshipping? I wasn't worshipping anyone in that bloody church! The villagers were, but not me. I was just a regular parishioner and citizen until they came and forcefully gave me this job."

> You say "You are a fellow follower of Sigmar?"
"No, not exactly. I'm more of a worshipper of myself."
The man begins laughing.
"I would prefer if you were to call me Mr Rostov."

> You give him a kick to make him fall on the ground.
As your foot collides with the man's stomach, he grabs it and twists it painfully.
"Don't do that again."
He lets go of your foot, and you sit up.

> You say "A deamon was in this bloody church!"
"Not quite. A man who sold his soul to a deamon was in this church. I saved him from death, and in return he gave me a place to stay."

> You say "But... Why did you help those warrior of Khorne, if you are not one of them?"
"I am a man of many secrets, sir. My past is not exactly a happy one. The warriors of Khorne were sent by my master, in order to help me get my revenge on this village.

> You say "he he. Now the village is burnt, the warriors of Khorne have been executed, I slayed the deamon. Your revenge have had colateral effects."
"You're right of course, but there are still two people alive who have wronged me greatly."
"Who are they? I will help you kill them."
The man begins laughing.
"You're funny. I'll give you that, but I don't think you realize who they are."

> You say "I don't care about your pity revenge. You are a heretic and I will have you burn too"
You jump at the man, but he dodges out of the way.

> You look around to see if you can find your hammer.
On the left side of the room, hanging on the wall, is a metal hammer. It is just out of reach.

> You pray for Sigmar to give you a holy strength and attack the man.
Your muscles bulge, and you grab the hammer.
The man jumps away from you as you swing it at him, just barely missing his head.
"Don't be so hasty!"

> You say "You could have kill me. Why didn't you ?"
"I have my plans. And in my plans, you're still very useful to me."
The man sits down on the floor, Indian-style.

> You say "I could execute you now for heresie, you know?"
"Yes, but you won't. Now come on, tell me: how did you kill the Bloodthirster?"
The man gives you a menacing smile.

> You say "The deamon in the church? "
"Yes, yes, the Bloodthirster."
"I stabbed him."
The man bursts out laughing.
"You stabbed a Bloodthirster to death? HAHAHAHAHAHAHAHAHAHAHA! You're hilarious!"

> You say "My Holy Hammer is blessed by Sigmar to bring down the spawn of chaos. I crushed his skull."
"You're right. You are a fun guy. Now let's get to business."
"What do you want?"
"I need your help.

> You say "What make you think that a folower of Sigmar will help you?"
"Why wouldn't he? I help you. I gave you vital information that will help you in the future, and I gave you a place to sleep for the night."
"What do you want me to do?"
"I want you to join me. You're young, strong, and a follower of Sigmar. You would be a great help to me."

> You say "Join you? what do you mean, heretic? talk quickly for my hammer tickles me."
The man laughs at your threat.
"I have need of a protégé to help me in my work."
"What work?

> You say "get to the point or I kill you now!"
"I Travel around the realms, doing what I want, when I want. I help those in need.

> You say "What is this work you want me to help you with?"
"It's quite simple, really. I help those who are in need of help. Are you in need of help?

> You say "You are talking ridles. I don't like that."
"So, will you join me?"
"Never. I am loyal to emporer and realm of man."
The man sighs.

> You say "Is that everything, heretic?"
"No, it isn't. I'm giving you one last chance. Join me, or die."
The man pulls out a long, evil-looking sword.
"So, what's it going to be?"

> You prepare your hammer for a fight.
"Fight me, then."
The man attacks. He moves quickly, his sword a silver blur.

> You catch the man's wrist with a hand and deal him a hammer blow.
You hit him in the head, and he falls to the floor.
"I... can't... be... defeated... by... a mortal..."
He coughs up blood, and dies.

> You say "fool is the one that stand in the path of Sigmar's sons"
You leave the man's body there. You walk forward, towards the only door in the room. It is made of metal, with a small window near the top.

> You get down of the bell tower and call for the pikemen.
You step out into the courtyard. The pikemen rush forward, eagerly.
"Everyone, follow me! There's a heretic to kill!" you yell.
"Yes, sir!" they respond.

> You say "gather all the villager that are left and bring them in the center of the village. They are all heretics, I got all the evidence I needed to condemn them."
"Yes, sir!"
You walk to the center of the village alongside your troops. The villagers are crying, terrified. Your pikemen line them up, forcing them to move quickly.

> You say "Villagers! Far too much evidences show that you are worshipping the gods of chaos. Does any of you contest it?"
"No! No!" cry the villagers.
"Then you all will die. We are reaching an age where corruption runs ramped, and heretics must be purged. Emporer demands it.

> You say "In the name of Sigmar, I condemn all of you to death by fire! Soldiers, execute them."
The pikemen nod, drawing their torches and stepping forward. The villagers scream in terror, begging for mercy.
"Please! I don't wanna die!"
"Murderer!"

> You say "the one that will turn away from the dark gods of chaos will have the chance of a quick death. "
"I don't want to die!"
The pikemen silence the villagers by sticking their torches into their mouths. The villagers begin screaming as the flames burn their lips and tongues.

> You walk away from the scene and go back to the burnt church.
"Where are we going, sir?" one of the pikemen asks.
"We're getting out of here."
"But sir, the heretics...

> You say "i have the feeling that we are missing something. Prepare the pyre, but wait for my order to light it. I need to look at something."
The pikemen nod, and walk away. You stand up, and begin walking towards the burnt-out church.

> You go to the he altar and take a look at it.
The church is covered in ash and soot, after all, it went up in flames. You look at the altar, and begin wiping away at the ash to reveal the wood underneath.
You wipe away for a good few minutes, before you reveal a unlocked chest.
"Well, would you look at that... it's an unlocked chest... strange place to keep one."

> You open it.
You open the chest, and find a holy book inside.

> You proteck yourself with a prayer and open the book to read it.
"In the Name of Chaos, the destructive force that changes all things. In the Name of Chaos, the force that from nothing created the world. In the Name of Chaos, the force that from this created spirits and life."

> You close the book violently, and go back to the villagers with it.
You walk back to the villagers, and thrust the book in their faces.
"Here is your filthy Chaos God!" you cry. "Swear to me now that you will not worship it again. Swear to me now, or face the pikemen one last time.

> You throw the book in the middle of the pyre.
You throw the book into the middle of the pyre. A few of the villagers give you a look of gratitude, but most seem too scared to make eye contact.

> You tell the soldiers to proceed to the execution.
You nod to the pikemen, who light the pyre. The villagers begin to scream and run around as they are set alight.
You watch the fire for a while, before getting bored and turning away.

> You say "Captain! Raze what is left of this cursed village and then prepare your men to leave this land and go back to the Empire."
The captain nods, and goes with his orders. As you ride off into the distance, you watch the flames.

_________________
Ethgrì-Wyrda, Capitaine de Cythral, membre du clan Du Datia Yawe, archer d'Athel Loren, comte non-vampire, maitre en récits inachevés, amoureux à plein temps, poète quand ça lui prend, surnommé le chasseur de noms, le tueur de chimères, le bouffeur de salades, maitre espion du conseil de la forêt, la loutre-papillon…
Essen

Essen





Seigneur vampire
Seigneur vampire
Age : 28
Nombre de messages : 4126
Date d'inscription : 22/12/2013
Palmares : Organisateur des tournois du Fort du Sang, de la Reiksguard, des Duels de Lassenburg & de la ruée vers l'Eldorado

l'IA et le prêtre guerrier Empty Re: l'IA et le prêtre guerrier

Dim 11 Oct 2020 - 8:44
Ayant moi-même joué plus d'une fois à AI Dungeon, je comprends à quel point l'IA peut parfois partir en vrille et oublier toute cohérence avec ce qui a précédé...
Ici, ce qui m'a bien fait rire, c'est comment tu es parvenu à garder la cohérence d'un récit en nous présentant un personnage opiniâtre jusqu'à l'extrême. Par la grâce de Sigmar, peu importe l'hérésie que propose l'IA, elle subira la même justice, la justice de Sigmar ! Un coup de marteau béni ou bien le bûcher !
GG, well played Mr. Green
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